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Xbox One controller in Chrome on OSX

I've been working lately on better Gamepad API support in Chrome (call it my "20% project"). It's been a fun change of pace from WebGL, primarily because it's much more straightforward code. In the...

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Oculus, Facebook, and the dreaded "Ecosystem"

It's taken me several days to get over my knee-jerk, emotional, Vader-esque "NOOOOO!!!" response regarding Facebook's purchase of Oculus. I wrote up a "Please cancel my DK2 pr-order" email immediately...

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Crowdsourcing Unreal Tournament

I spent an awful lot of time from my middle school years forward learning everything I could about the mechanics of making video games. The goal being, of course, to make my own. And not some silly...

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Bringing VR to Chrome

The Good StuffLet's get all the links out of the way upfront, because that's what you're really here for, right?WebVR-enabled Nightly Chromium BuildsGo here for buildsSourceBlink WebVR experimental...

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Moving towards WebVR 1.0

Consumer VR is at our doorsteps, and it’s sparking the imagination of developers and content creators everywhere. As such it’s no surprise that interest in WebVR is booming. Publications like the LA...

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Oculus Rift and HTC Vive review

By virtue of the WebVR work I've been doing I've been lucky enough to have a fair amount of access to VR hardware, and at this point feel like I've got a pretty good handle on where each of the newly...

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Update on WebVR spec, Chrome, and HTTPS

(This post was originally sent to the public-webvr mailing list, which you should totally follow if you're interested in the latest and greatest WebVR news!) Hello WebVR community!The Chrome team has...

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New experimental WebVR builds for Android

It's an exciting time for WebVR on mobile right now! Today the Chrome team announced that WebVR is available as an Origin Trial in the Chrome 56 Beta for Android. Oculus has also recently launched...

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Early access to the WebXR Device API in Chrome Canary

Hey, are you a web developer that wants to play with bleeding-edge browser VR APIs and influence their development? If so read on!The WebXR Device API is the next iteration of WebVR, and the API that...

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WebXR Scene Optimization

I posted a walkthrough of some basic steps for optimizing scenes for WebXR/WebGL on GitHub. Take a look!https://toji.github.io/webxr-scene-optimization/

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WebGPU/glTF case study

Over the last year or so I've been working on Chrome's implementation of the new WebGPU API, a successor to WebGL based on more modern graphics API patterns. While working on the API I've also been...

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