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OES_vertex_array_object extension

(Update: Demo should work on Windows now too with the latest Canary builds)So believe it or not, since joining Google I've been doing more than just lounging around and enjoying the free food. This...

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I will not be playing your game today

I've always considered myself to be a gamer. I've been fascinated with video games since I was very young and the NES was hot stuff. I would never think to describe myself as a "casual" gamer: I can...

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glMatrix 2.0 Released!

Hey, did you hear that it's a 2013 now? New years usually inspire resolutions, and one of mine is simple: Finish more of the projects that I start! To get off on the right foot in that regard, lets...

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Get WebGL working on the Android Chrome Beta

[UPDATE: This whole process just got a lot easier! With the newest update you can now visit about:flags (or chrome://flags, take your pick) and click the link that says "Enable WebGL". Then restart the...

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Recommended reading - Debugging a Resource Leak in WebKit

My colleague at Google, Ken Russell,  has just posted a very in-depth recounting of how he tracked down a fairly tricky WebGL bug in Chrome's WebKit port after I had identified that creation of Web...

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Sources of Motivation

I, like many other developers I'm sure, seem to go through mini "burn out" cycles every N months and hit slumps where I don't seem to be making progress on any of my personal projects and thus have a...

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Welcome to the Next Gen™ (Same as the Last Gen, but better lit)

So footage for the next installment in the "Battlefield" series was posted today, and it's got a lot of people excited. For good reason too, it's gorgeous! Totally worth your time to watch the full...

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How Microsoft could possibly, just maybe, become WebGL's biggest supporter

Ready to jump head-first into wild speculation land? Come on, it'll be fun!It occurred to me today that there's a slim possibility that in the near future Microsoft may actually become the biggest...

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How Blink has affected WebGL?

One of the topics that was suggested when I recently took a poll on Twitter/G+ of potential blogging topics was what kind of impact the switch to Blink has had on Chrome's WebGL implementation. I...

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WebGL Draft Extensions in Chrome

I mentioned this was coming in my last post, but it's a significant enough change that it's worth addressing on it's own. New Chrome builds, starting with today's Canary build, will begin including a...

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A Tale of two Web Technologies

Let's play a quick game: I'm going to describe a relatively recently announced web technology, and I want you to guess what it is.It was developed by a generally well respected company that focuses on...

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No more Google+ comments

I tried out the new Blogger Google+ comments for a while, but after experiencing some weird behavior (like comments not displaying on mobile) and hearing from a couple of people that avoided leaving...

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WebGL instancing with ANGLE_instanced_arrays

And still no Shakespeare...Ever find yourself in a position where you absolutely, positively have to get a ton of monkeys on screen with a single draw call?Yeah, okay, me neither. (At least, not until...

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Holistic WebGL

ho·lis·tic  AdjectiveCharacterized by comprehension of the parts of something as intimately interconnected and explicable only by reference to the whole.Characterized by the treatment of the whole...

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What's coming in WebGL 2.0

The WebGL working group has just released a public draft of the WebGL 2.0 spec. Hooray! Of course, being a public draft things are still subject to change and there are still plenty of TODOs, so don't...

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At last! Chrome D3D11 day has come!

As of revision 223716, Chrome Canary will have the ability to use Direct3D 11 (via ANGLE) as the rendering backend! Woot woot! The new backend can be enabled using the "Enable D3D11" flag in...

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Using WebGL on Chrome (AKA: "Why don't I have the WebGLs?!?")

It occurred to me the other day that although WebGL is now available on more devices with Chrome than ever before, Google actually hasn't said a whole lot about who has it, how to get it, and what to...

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failIfMajorPerformanceCaveat: With great blacklisting power comes the need...

Chrome is gaining a new WebGL context creation attribute: failIfMajorPerformanceCaveat. In the words of the spec, when you've set this useful little boolean to true:Context creation will fail if the...

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Notch, WebGL, Dart, and ramping up quickly

Just a little something I thought was worth pointing out. @notch, the creator of Minecraft, has been posting updates on his latest toy project to his Twitter account recently. I've found this very...

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How Blink has affected WebGL, Part 2

In a previous post I detailed some of the ways that the migration to Blink has affected the WebGL pipeline. The short version is that we were able to remove some layers of abstraction without changing...

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