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WebGPU/glTF case study

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Over the last year or so I've been working on Chrome's implementation of the new WebGPU API, a successor to WebGL based on more modern graphics API patterns. While working on the API I've also been busy building a lot of demos and other community resources with it, and one topic has been brought up by people I've talked to probably more than anything else: How do you keep the API state manageable when loading something like a glTF model?

So I wrote about it!

If you're interested in WebGPU, glTF, or simply graphics on the web, check it out!


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